LAIR RAID cover- The easiest part was the dungeon entrance. Coming up with the interior of the dungeon took a few attempts to nail- how can I fit traps, enemies and landmarks into one vertical panel? The character work was revised for the end. throughout the process I was working on other pieces that were influencing the final design for each character.
LAIR RAID character sheet- this one was quite the puzzle. there’s a ton of homebrew character sheets out there for TTRPGs, and you gotta find a way to stick out. Calen and I eventually landed on the idea of having us be a part of an ongoing adventure. more often than not your character may die, and you’ll have to make a new one to jump right in. the layout of this sheet might call upon that theme of keeping the momentum going. “picking up where someone else left off”
character descriptions- stats and flavor text for different types of characters players can try. each type of character has different borders to add as much flair as possible.
ISO DUNGEONS- love going isometric when I can. it’s sometimes a bit of a puzzle in itself to design the whole thing without overlapping in a difficult way. so far so good! I’m liking the idea of these playing homage to the old gaming ads in EGM or Nintendo Power. We want to leave it open enough for the players to take notes or mark up the page. Plus, it would give suggestion of mechanics or ideas without doing too much hand-holding for the GM.
(if it helps, I’m reading these in the voice of TOM from Toonami)